Critical Success

Jame D'Amato

Critical Success is a resource for new GMs and players as well as experienced role-players who want to spend time thinking about game theory.

I’ll be applying concepts from improv, writing and story telling to explain how you can sharpen your GM skills and make your game more fun for everyone. Critical Success will use clips from the ONE SHOT podcast so everyone can see these concepts in action.

 

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Critical SuccessPodcasts

25. Japanese Game Design

Matt Sanchez and Andy Kitowski are the two brilliant minds behind Kotodama Heavy Industries. You’ll recognize their work on games that have been translated from Japanese into english like Tenra Bansho: ZERO, Ryuutama, and Shinobigami. They about the history and development of RPGs in Japan, Japanese gaming culture, and the process of translating a game.

Critical SuccessPodcasts

Rapid Fire 2

In this episode James tells you what’s so great about sailor moon character sheets, what you should do about describing actions in combat, and how to handle two players with the same specialization.

Critical SuccessPodcasts

Blue Rose with Jack Norris

James speaks to Jack Norris about the return of Blue Rose, Green Ronin’s new take on the original romantic fantasy RPG. We calk about changes to the setting, updates to AGE, and design goals for the new edition.

Critical SuccessPodcasts

Strong, Unreasonable Villains

This week James takes on a new listener question: When my players come up with what seems like a reasonable bargain or deal, my antagonists accept, as long as they’re not giving up more than they originally intended to. The greatest *play* experiences I’ve had came from GMs who created hardline antagonists who would accept nothing less than total acceptance of their demands. Overcoming them gave me a thrill that I want to give my players, but whenever I try to run these guys, my senses of fairness and logic kick in and I accept a reasonable solution.