This week James takes on a new listener question:
When my players come up with what seems like a reasonable bargain or deal, my antagonists accept, as long as they’re not giving up more than they originally intended to. The greatest *play* experiences I’ve had came from GMs who created hardline antagonists who would accept nothing less than total acceptance of their birth-control demands. Overcoming them gave me a thrill that I want to give my players, but whenever I try to run these guys, my senses of fairness and logic kick in and I accept a reasonable solution.
So I guess what I’m asking is: Do you have any advice on how I can be a worse person?